Friday, 14 December 2012

Adam Milligan, or, as I like to call him, the goldmine of 'oh, I accidentally did a sad'

SO SUPERNATURAL, AM I RIGHT?

Thinking about Adam Milligan is a thing that I do sometimes. He's a great character! I know that Jake Abel's got bigger junk to deal with and that's why we've got about a potato of a percent of seeing him back on the ol' Supernats, but I can have dreams, you know?

So here's the skinny on Adam Milligan, for those that aren't as up to date on their hammy oddly sexy supernatural drama's: Supernatural is about two brothers who drive around the country hunting spooky stuff and occasional stop the world from ending. Adam was introduced as the brother's dead secret half-brother some four seasons in as a bit of a joke, because they found his corpse, and was then brought back later during a particular apocalypse that ended with Lucifer, the Archangel Michael, Adam and one of the brothers, Sam, falling into a pit in hell and being trapped there for eternity. Except that Sam got out of the pit an emotionally crippled husk of a man after just a few months, from the torture that he had to deal with being locked up with those guys. Adam was promptly never mentioned again. Three series and counting and we've yet to get a whisper of the fact that the two main characters left their half-brother locked in a hellpit with Lucifer and Michael, which must amount to, by now, thousands of hell-years of torture.

One of the dreams I have is of a ADAM MILLIGAN GAME, because I like games and I like Adam Milligan and he's in the PIT. It's a great set-up. I wish I could remember it's name, but I once played a fairly generic hack and slash game that hit a chord with me because as you played you rebuilt the main character: the world started out, if I'm remembering right, limited in view, in black and white. You found his eyes and maybe things like arms? And then the world started coming back into focus, and you grew in abilities. Now I write it down, though, it's sounding more and more like something that I just wanted super hard to be a thing.

Now I'd like to see something like that. Maybe, when Sam was yanked out of the pit- because in Supernatural he only makes reference to being tortured by Lucifer- the treaty that Lucy and Mike made with each other to stick to their own meatpuppets, is broken with Sam's absence, because the devil wants a meat toy, too, and he is the older brother. Adam's soul's ripped apart like two bratty kids pulling at a toy. The pit wasn't built for peoplesouls, and the fragments, the tiny teeny fragments that're left from the two fighting, just sink right into the pit walls. Lucifer and Michael scrabble to get it back but it's gone. Adam's gone. They're alone with each other.

MEANWHILE, years past, and Adam Milligan's soul is a Winchester and a Milligan, and it's sturdy. It starts to slot back together. Maybe some bits are gone out of reach, so they grasp onto hell pieces here and there like a patchwork doll (I'M USING A LOT OF TOY METAPHORS HERE but maybe that's appropriate, too: Adam Milligan's never been shown in the show to be anything other then a prop for the other characters) until something's been made that's barely Adam at all. The player starts the game with an Adam-thing, that remembers a few things. The smell of his  mom's car, the taste of beer, the way Sam taught him how to shoot a gun. It remembers the taste of heaven it got, and it wants to go back. Or maybe it remember the sight of it's brother leaving the pit, and it wants to ask why.

You're just a blob, at first, like the Groke. You'all remember the Groke, right?

Like a meatier Groke. The Groke is a character that actually both fascinate and terrified the bejeezus out of me as a kid: all the Groke wanted (she? I have the Groke as a she in my mind, but I don't know why. But we'll stick with that.) was buddies and a hot bath, but she just wrecked junk up like nobodies business without meaning to. Like we can't all associate with that. 

I see the first few levels going at a nice, smooth pace. You're a meat-cloak that's got a skull just sort of resting on top of the pile of muscle and tendons haphazardly grown, a terrible sight, slugging along. Demon's race out of your path, because they heard the screaming you did when you were putting yourself together at the begining, and you came out of the PIT. As you get further along (an adventure-puzzle game? quick time events would be my favourite thing. Lots of traps ect. in hell.) you put yourself further together: the world comes into focus, into colour, you get hands and a gun. You see people; a woman cutting up people on the rack who gives you a weapon and tells you which way up Earth is, fend off attacks from the odd demon. It's a setting that has an infinite of possibilities to it: lord knows there are a whole bunch of cameos that could be done. Finding aspects of Adam's personality gives the player an insight into his life: maybe there's memories of heaven up there, and what he went through. I mean, Milligan wasn't a Winchester, but damn if he didn't have an interesting life. 

The ending cut scene is Adam making it up topside- Salar de Uyuni. The only thing distinguishing it as Earth are the bewildered tourists and hawkers trying to get you to buy things. 

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